Canvas кастомизация
Делаю колесо фортуны и в основном вся информация по поводу него, это реализация с помощью canvas
, но у меня колесо выглядит по другому. Возможно ли canvas
отредактировать под такой вид?
const sectors = [
{ color: "#f82", label: "80" },
{ color: "#0bf", label: "10" },
{ color: "#fb0", label: "200" },
{ color: "#0fb", label: "50" },
{ color: "#b0f", label: "100" },
{ color: "#f0b", label: "5" },
{ color: "#bf0", label: "500" },
];
const rand = (m, M) => Math.random() * (M - m) + m;
const tot = sectors.length;
const EL_spin = document.querySelector("#spin");
const ctx = document.querySelector("#wheel").getContext("2d");
const dia = ctx.canvas.width;
const rad = dia / 2;
const PI = Math.PI;
const TAU = 2 * PI;
const arc = TAU / sectors.length;
const friction = 0.991; // 0.995=soft, 0.99=mid, 0.98=hard
let angVel = 0; // Angular velocity
let ang = 0; // Angle in radians
const getIndex = () => Math.floor(tot - (ang / TAU) * tot) % tot;
function drawSector(sector, i) {
const ang = arc * i;
ctx.save();
// COLOR
ctx.beginPath();
ctx.fillStyle = sector.color;
ctx.moveTo(rad, rad);
ctx.arc(rad, rad, rad, ang, ang + arc);
ctx.lineTo(rad, rad);
ctx.fill();
// TEXT
ctx.translate(rad, rad);
ctx.rotate(ang + arc / 2);
ctx.textAlign = "right";
ctx.fillStyle = "#fff";
ctx.font = "bold 30px sans-serif";
console.log(ctx);
ctx.fillText(sector.label, rad - 10, 10);
//
ctx.restore();
}
function rotate() {
const sector = sectors[getIndex()];
ctx.canvas.style.transform = `rotate(${ang - PI / 2}rad)`;
EL_spin.textContent = !angVel ? "SPIN" : sector.label;
EL_spin.style.background = sector.color;
}
function finishedSpinning() {
// Called when the wheel stops spinning
const sector = sectors[getIndex()];
alert(sector.label);
}
function frame() {
if (!angVel) return;
const isSpinning = angVel > 0; // Check if the wheel is currently spinning
angVel *= friction; // Decrement velocity by friction
if (angVel < 0.002) angVel = 0; // Bring to stop
ang += angVel; // Update angle
ang %= TAU; // Normalize angle
rotate();
if (isSpinning && angVel === 0) {
// If the wheel was spinning, but isn't anymore, it has just stopped
finishedSpinning();
}
}
function engine() {
frame();
requestAnimationFrame(engine);
}
// INIT
sectors.forEach(drawSector);
rotate(); // Initial rotation
engine(); // Start engine
EL_spin.addEventListener("click", () => {
if (!angVel) angVel = rand(0.25, 0.35);
});
#wheelOfFortune {
display: inline-block;
position: relative;
overflow: hidden;
}
#wheel {
display: block;
}
#spin {
font: 1.5em/0 sans-serif;
user-select: none;
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
position: absolute;
top: 50%;
left: 50%;
width: 30%;
height: 30%;
margin: -15%;
background: #fff;
color: #fff;
box-shadow: 0 0 0 8px currentColor, 0 0px 15px 5px rgba(0, 0, 0, 0.6);
border-radius: 50%;
transition: 0.8s;
}
#spin::after {
content: "";
position: absolute;
top: -17px;
border: 10px solid transparent;
border-bottom-color: currentColor;
border-top: none;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="wheelOfFortune">
<canvas id="wheel" width="300" height="300"></canvas>
<div id="spin">SPIN</div>
</div>
Источник: Stack Overflow на русском