PlayerPrefs не сохраняет значение и постоянно выдаёт 0 при проверке
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Voice : MonoBehaviour
{
public Image image;
public bool Mute;
public GameObject Green;
public GameObject Red;
private void Start()
{
if(PlayerPrefs.GetInt("Voice") == 1)
{
Mute = true;
}
}
private void OnTriggerStay2D(Collider2D collision)
{
image.fillAmount += 0.01f;
}
private void Update()
{
image.fillAmount -= 0.001f;
if(image.fillAmount >= 0.97f)
{
image.fillAmount = 0f;
if (Mute)
{
Mute = false;
}
else
{
Mute = true;
}
}
if (Mute)
{
PlayerPrefs.SetInt("Voise", 1);
PlayerPrefs.Save();
Green.SetActive(false);
Red.SetActive(true);
}
else
{
PlayerPrefs.SetInt("Voise", 0);
PlayerPrefs.Save();
Green.SetActive(true);
Red.SetActive(false);
}
}
}
Источник: Stack Overflow на русском